Tom Clancy's Splinter Cell Double Agent (USA) PC Download for PC/Windows. Game description, information and PC download page.
.: March 29, 2007.: March 30, 2007.: March 30, 2007 Mode(s), Tom Clancy's Splinter Cell: Double Agent is an, developed and published. The series, endorsed by American author, follows the character, an agent employed by a black-ops division of the, dubbed. Double Agent was released for the, and in October 2006. The and versions were released in November 2006. A version was released in March 2007. Originally the game was set for a March 2006 release, but Ubisoft moved the release date to October 2006 in order to have more development time. Ubisoft then released their fiscal quarter results for Q1 2006 and announced that Double Agent would be put back at least one month in order to boost Q3 2006 income.
There are two separate versions of Double Agent. One version was made by, who developed and was released on the Xbox 360, Microsoft Windows, and PlayStation 3. The other version was made by ( and ) and was released for the Xbox, PlayStation 2, Nintendo GameCube and Wii. The Ubisoft Shanghai version features a completely custom engine while the Ubisoft Montreal version plays more like the classic Splinter Cell games. The games share the same general plot but feature different storylines, plot twists, and levels. They do however, share the same background music, a few cut scenes and all voice actors.
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The version for mobile phones was developed. Contents. Plot The two versions of the game feature different plot lines.
They share many of the same locations, but with completely different level designs and in a different order. Shortly after the events of, Sam Fisher must deal with the recent loss of his daughter to a drunk driving accident. But he has little time to mourn, as he soon has to go on an undercover assignment which requires him to pose as a criminal in order to infiltrate a terrorist group based in the United States. This new mission forces Fisher into a new and very dangerous gray area, where the line between right and wrong is blurred even beyond what Fisher is used to, and thousands of innocent lives are in the balance. Xbox 360, Windows, and PlayStation 3 version On September 2007, Sam Fisher and rookie field agent John Hodge are being flown to to investigate suspicious activities at a plant, which is also John's training mission. After he averts a missile strike by terrorists during which John dies, he is met by Irving Lambert aboard the, who bears bad news.
Sarah Fisher, Sam's only child, has died after being hit by a drunk driver. Overcome with grief, he is pulled out of active service.
Lambert offers him a job as a operative, hoping that it will help him refocus. The NSA stages multiple and killings to set up Fisher to infiltrate a domestic terror organization known as Army (JBA).
He is planned by the CIA to be sent to Ellsworth Prison in where he is placed in the same cell block as Jamie Washington, a JBA member, and begins digging a tunnel for escape. By February 2008, Fisher helps Washington escape, and is welcomed into the JBA.
At their compound, Emile Dufraisne, the leader of the JBA, gives Sam the order to shoot Cole Yeager, the pilot of the helicopter used to escape the prison, affecting Fisher’s standing between the JBA and NSA. He is then sent on a mission to take over a oil tanker in the, while receiving radio contact from Enrica Villablanca, the JBA's weapons expert. Sam needs to take over the tanker so that JBA ally Massoud Ibn-Yussif can use it to deliver one of Emile's bombs. As soon as Fisher is finished, he is quickly flown to the in.
CIA operative Hisham Hamza, who has infiltrated Yussif's organization, orders him to record a meeting between Emile and a nuclear scientist, Dr. During the meeting, Aswat sells Emile several kilograms of, an explosive material that can detonate with the force of a. With Third Echelon on high alert, Fisher is told to collect a sample from the safe in the meeting room. While he does this, Carson Moss, the JBA's head of security, radios in and orders him to steal notes from Aswat's hotel room. The NSA then orders Aswat's assassination.
With both the red mercury and Dr. Aswat's notes, the JBA constructs a bomb which they wish to test. Emile sends Fisher to to blow up a cruise ship. The success of the bomb is determined by the player and is therefore the first of the three major events. Fisher can choose to either let the bomb detonate, maintaining his cover with the JBA, prevent the explosion by jamming the signal, or framing Enrica by using her disarm code, if the player acquires it from her office during the third JBA HQ mission. Jamming the signal makes player lose JBA trust, while framing Enrica maintains both NSA and JBA trust.
In both of these cases, non-detonation causes Dufraisne to kill Enrica in a fit of anger. Emile then goes to a meeting in with Yussif and Alejandro Takfir, another ally of the JBA. Fisher bugs the meeting and finds out that the three terrorist leaders each have Red Mercury bombs.
They plan to destroy,. During the meeting, Hisham's cover is blown. Emile orders Fisher to kill Hisham, who has fled to the presidential palace in a war-torn.
Fisher takes up a position from the top of a radio tower with a. Fisher may shoot Hisham, or spare and extract him. When Fisher returns to the headquarters, he is ordered to shoot Lambert, who was captured sneaking around the complex. The player can decide to either shoot Lambert or Washington. Shooting Lambert will maintain the JBA's trust, while shooting Washington will send the JBA into high alert and reveal Fisher as a traitor. Enrica, if she is still alive, discovers Fisher's NOC status, but allows him to pass into the labs underneath the HQ, even giving him his equipment if he does not have it already.
When Sam arrives at the labs, he manages to kill Emile (and Washington if he did not kill him earlier) and disarms the bomb. A team then storms the compound, crashing in through the ceiling. This version of Double Agent is the official version to the story-line. Multiple endings The ending depends upon completion of the following objectives: saving the cruise ship, Hisham, and Lambert. Bad ending: If Fisher fails all three, or fails two and NSA standing is below 33%, he initially surrenders to the SWAT team, but immediately escapes using a.
Standard ending: If Fisher fails two, with NSA standing above 33%; or, completes two or more objectives with NSA standing below 33%, he is captured by the SWAT team, charged with murder and conspiracy to commit terrorism, and pleads 'not guilty'. After trial, however, Sam breaks out of prison and is on the run. Good ending: If Fisher has NSA standing above 33% and completes two or more objectives, he evades capture and escapes the compound by incapacitating a SWAT officer and donning his stolen uniform.
In the unlocked bonus level, the pursues Fisher through New York, but he boards a stolen vessel that Carson Moss is using to deliver the last bomb. Fisher kills Moss, disarms the bomb, and escapes the vessel seconds before it is destroyed. This ending is the only one that finishes with 'To be continued.' Canonically, Sam saves the cruise ship, saves Hisham, and shoots Lambert to maintain his cover. Xbox, PlayStation 2, GameCube, and Wii version In 2008, Sam and CIA agent Hisham Hamza are being flown to to investigate suspicious activities at a plant. However, the mission is aborted, with Irving Lambert activating a two-man Splinter Cell team to destroy the plant.
Sam is met by Lambert aboard the to deliver bad news. Sarah Fisher, Sam's only child, has died after being hit by a drunk driver. Overcome with grief, he is unable to concentrate on his work and is pulled out of active service. Lambert offers Sam a job as a operative, hoping that by infiltrating 's Army (JBA), will help Sam refocus.
Acting in multiple staged and killings, Fisher becomes an infamous criminal and is incarcerated in Ellsworth Prison, where he befriends cellmate Jamie Washington, a JBA member. With indirect assistance from a Splinter Cell team, Fisher helps Washington escape, and is welcomed into the JBA.
At their compound in, Sam finds an e-mail written by JBA member Cole Yeager describing his intentions to take over JBA. If he chooses to send this information to the NSA, they briefly extract Yeager for interrogation; the information can also be sent to JBA, in which case Yeager is killed by the terrorists. Sam is then sent to hijack a train in, carrying a large sum of money, gold, and jewelry. Because Lambert pretends to be an for the JBA, Sam has access to his NSA equipment and is easily briefed. After the JBA constructs a bomb using, Emile sends Fisher to, to test it by blowing up a cruise ship.
If the player chooses to sabotage the bomb detonation, Sam and Enrica are severely beaten. If the detonator is left operative, the bomb will go off with many victims. Unlike the other version, this decision does not affect the ending of the game. Sam is then sent on a mission to take over a oil tanker in the.
Two computers on the tanker have an e-mail to Emile from an anonymous sender who intends to blow Lambert's cover as an arms dealer. Emile then goes to a meeting in with Alejandro Takfir and Massoud Ibn-Yussif, allies of the JBA, to buy more red mercury. He orders Fisher to kill Hisham and, depending on the player's actions, Sam will be reprimanded by Emile or Lambert. Fisher uncovers information that sets up a mission for a Splinter Cell team to sabotage a chemical bunker owned by Takfir. An e-mail on Massoud's computer reveals that there is a mole inside the NSA. When Fisher returns to the headquarters, he discovers that Lambert has been taken hostage, and the terrorists are about to send off the Red Mercury. Sam must alter server information to confirm or deny Lambert's NSA ties; the choice either causes Lambert's death, or costs Sam significant JBA trust (respectively).
Additionally, players can choose to disarm two of the red mercury bombs prior to their transportation, allowing Sam to prevent their detonation. Regardless of player choices, the JBA discovers Sam is a spy during their final operation in New York. Assistant Director Williams authorizes the Fifth Freedom and orders Sam to kill all the top-ranking members of the JBA, while another Splinter Cell team disarms various Red Mercury bombs headed for Los Angeles by tanker. Enrica, unable to kill Fisher, assists Sam. Sam kills Emile and disables the last bomb on the rooftop. Enrica comes looking for Sam, but is shot and killed by a Splinter Cell agent. Enraged, Sam ambushes and kills the agent, leaving as he removes his using his knife.
He accuses Williams of murdering Enrica and vows revenge; Williams says that they will find him first. During the credits, a breaking news report is shown: any bombs Sam did not sabotage are detonated, killing thousands; however, any deactivated bombs are reported as being discovered. Additionally, if the Nashville bomb explodes, it is noted that the President has been killed during a visit, and he is succeeded by his.
Multiplayer Microsoft Windows, PlayStation 3 and Xbox 360 version Upon joining the game, the player selects one of two sides: the Spies of Third Echelon or the Mercenaries of Upsilon Force. The choice of side affects the player's mission objectives, equipment, and overall play style. Third Echelon Spies. The Echelon Spies are extremely fast and agile, much more so than the Mercenaries. The Spies have a variety of almost superhuman acrobatic maneuvers that allow them to navigate the map and infiltrate areas that their opponents cannot reach on foot.
The mission objective of the spies is to retrieve two encrypted files from four scattered around the map. The spies use their wrist computer to the terminal. The closer the spy is to the terminal, the faster it can be hacked. All progress made whilst hacking any terminal is cumulative for that particular spy until he is killed, when the information will be lost.
To win the game, the spy team must retrieve 2 files and return them to their starting point. The spy team can also win by killing all of the Upsilon Force members, but this method is risky and not advised, unless highly skilled in doing so.
The whole mission takes place in less than 20 minutes, otherwise Upsilon wins the match. Mercenaries of Upsilon Force. The Mercenaries of Upsilon Force are heavily armed with a variety of ways to neutralize intruders.
They have a melee attack that knocks their opponents to the ground and temporarily stuns them. They have the ability to sprint for a limited period of time, reducing their turning and aiming accuracy. Mercenaries can also sprint into a spy, knocking them down and stunning them temporarily. They can rappel down certain surfaces, allowing them to move to lower floors quickly. The mission objective of the Mercenaries is to defend the four terminals from attack by the Spies. The Mercenaries win when they kill all of the Spies or when the timer runs out before the Spies can successfully return two files. Mercenaries receive an audio and visual alert whenever a terminal is being hacked and also can see which Spy is currently hacking and how much of the file has been retrieved.
PlayStation 2 and Xbox version The and versions have a Spy vs. Upsilon mode, with players able to play as Echelon Spies or the Upsilon agents, and also has a co-op mode intertwined with the single player portion of the game. There are 6 Game Modes in these Spy vs. Spy matches: Team Hack, Deathmatch, Team Deathmatch, Key Run, Sam Vs. All, and Countdown.
Team Hack has players trying to retrieve data by hacking into enemies' computers and securing their own computers, similar to '. Deathmatch and Team Deathmatches pit players against each other. Key Run is similar to Team Hack, except retrieving a Key to hack into the other team's computer is the main item to capture. All is reminiscent to 's Sneaking Mission game mode, in which one player who is Sam Fisher must play as a lone wolf and hack into computers defended by an Upsilon spy team. However, the key difference is that Fisher lacks the equipment from the single-player mode, and is nearly identical to normal spies. Countdown is similar to Deathmatch, except players must outlast each other by getting more kills to extend their time limit. Co-op Like, cooperative missions are available that tie in directly to the storyline.
They have the spies provide covert support for Fisher, either helping him with his objectives or acting on intelligence he has gathered. The first mission takes place in Iceland shortly after Sam is pulled out.
The spies are sent in to complete Fisher's mission by blowing up the plant. Next, the spies go to Ellsworth Prison to start a riot, providing a distraction to allow Fisher and Jamie Washington to escape. Thanks to intelligence provided by Fisher, the spies are able to sabotage the chemical bunker in Kinshasa owned by Tafkir and Massoud, as well as getting valuable intel. The last mission happens in conjunction with Fisher taking down the JBA.
The Splinter Cell duo, under the command of Assistant Director Williams, sabotages multiple Red Mercury bombs on a cargo ship heading for Los Angeles. However, these aren't available on the PC version of the game.
Soundtrack (under the alias Behavior) was lead composer for the game's soundtrack. For the Ubisoft Shanghai version, McCann composed all music, except the Main Theme, which was composed by veterans and Sascha Dikiciyan of.
McCann released the majority of the body of music composed for the game via his website for free. For the Generation Six version, McCann handled all music except the cinematics, which were composed by Velasco and Dikiciyan. Reception Reception Aggregate scores Aggregator Score (Xbox) 89.31% (X360) 85.12% (PS2) 84.40% (PC) 81.32% (PS3) 78.94% (GC) 64% (Wii) 61.36% (Xbox) 89/100 (X360) 85/100 (PS2) 84/100 (PC) 80/100 (PS3) 78/100 (GC) 64/100 (Wii) 61/100 Review scores Publication Score 8/10 8.33/10 (X360) 9/10 (PS3) 8/10 9/10 (X360) 4.25/5 (Wii) 3/5 B+ 8.5/10 (PS2) 8.2/10 (PC & PS3) 8/10 (Wii) 6.2/10 (GC) 6.1/10 (Xbox) (PC & GC) 8.9/10 GameZone (X360) 9.2/10 (PC) 8.1/10 9/10 (PS2) 8.7/10 (Mobile & PS3) 7.9/10 (Wii) 5.5/10 (Wii) 6/10 (GC) 4.5/10 9/10 68% Reception of the game ranged from positive to mixed.
And gave it a score of 89.31% and 89 out of 100 for the Xbox version; 85.12% and 85 out of 100 for the Xbox 360 version; 84.40% and 84 out of 100 for the PlayStation 2 version; 81.32% and 80 out of 100 for the PC version; 78.94% and 78 out of 100 for the PlayStation 3 version; 64% and 64 out of 100 for the GameCube version; and 61.36% and 61 out of 100 for the Wii version. Gave the X360 version all five stars and said it 'could be a contender for game of the year.'
Gave it a very favorable review and called it 'sweaty-palmed fun, teaming the adult joys of a well-paced thriller with the childish delight of playing hide-and-seek in the dark.' Gave the game nine stars out of ten and said, 'Regardless whether he's the hero or villain, Sam Fisher is impressive, and should have fans yearning for another sequel.' 's Dylan Burns commended the game for its great looks, 'moral ramifications and branching objectives'. However, he criticised it for the 'same old gameplay, it's over too quickly'. Awards. Received 's award for Best Xbox Action Game of 2006. Received IGN's award for 'Best Original Score of 2006' for the Xbox 360.
Nominated by the for 'Best Action/Adventure Game', 'Best Male Performance', 'Best Sound Design' and 'Best Original Music' of 2006. Won 's 'Best Action Game' and 'Game of the Year' for the Xbox version. Won 's 'Game of the Year' and 'Best Action Game' for the Xbox version. Won 's Action-Adventure Game of the Year - February 2007. Won Official Xbox Magazine 's Co-op Game of the Year - February 2007. Retrieved July 16, 2014.
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